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&nbsp Got to edit this some more but here goes...


Model pack releases SW 1

  • none


For modeling i personaly use 3d studio max 8 but any 3d program is good... (not google sketchup, that sux :P )

Make the model you want.. make it as small as possible... you can resize it later...

Export as: Wavefront (*.obj) Keep the settings as they are...


Open your model with uvmapper classic (http://www.uvmapper.com/)

if asked to fix out of range UV data, say NO....
next go to EDIT and make new UVMAP (box) size must be 1024

Save your model.. (overwrite)
And save TEXTURE map 1024x1024 flipped verticaly...


Open the model with marzipan rotate on X by 90...(now its standing the way you modelled it)
Go to Tools and fix normals.


1 marzipan square is 1 floor square in SW 1 (so scroll up or down to resize your model)


Press the 1 on the right side on the bar...

next aply your UVMAP (can be edited already if you want too, to see final result..)
next go to file and sae animation..


Gratz !! you got a readable SW 1 model...(with uvmap by now)

place it ingame and enjoy...

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